12 Tips for Running a DD Module or Pre-Made Adventure

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D&D modules and pre-made adventures are great because they do a lot of the work for the dungeon master–adventures, NPCs, villains, maps, etc. However, how exactly does a dungeon master run a module or pre-made Dungeons & Dragons adventure? What are the steps a DM should take to prepare to run a D&D or RPG module? Surely there are helpful tips, tricks, and just general advice for game masters who just picked up a cool new RPG adventure they want to run. (You know, besides the tried and true “just read the entire module a few times” advice, which, by the way, is generally just BAD advice.)

So, in this video I’m going to discribe how I prepare when I’m going to run a D&D module for my players. These are the twelve pieces of advice that I believe will be most helpful for dungeon masters looking to run a pre-made adventure for their Dungeons & Dragons group.

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12 Tips for Running a DD Module or Pre-Made Adventure
How to install:
– Download, extract and run .exe file,
(If your antivirus blocking file, pause it or disable it for some time.)
– Choose destination folder

How to Use:
Open destination folder and locate file notes.txt, open it and read step by step.
Enjoy!

Don’t forget to read instructions after installation.
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